releasenotes:2015
                Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| releasenotes:2015 [2020/02/19 14:16] – created mit | releasenotes:2015 [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ===== Release notes 2015 ===== | + | {{ : | 
| - | **21-Jan-2015: 0.69.7**\\ | + | **7 Jan 2015**\\ | 
| - | + | ====0.69.5==== | |
| - | + | < | |
| - | [b: | + | |
| - | [quote: | + | |
| - | - added building flags for 'dont flatten landscape' | + | |
| - | - supported array cloning by assignment in script language | + | |
| - | - added sysPlayerIsLearningSkill( [skill_name] ) | + | |
| - | - added mousehold for building construction window (woot!) | + | |
| - | - fixes for set employment wage control to adhere to min wage and allow setting the wage to 'not recruiting' | + | |
| - | - made the construction previews match the orientation of the final building when using shadow mode 5 | + | |
| - | [/ | + | |
| - | + | ||
| - | [b: | + | |
| - | [quote: | + | |
| - | - auto-road tiles now automatically count as no-build zones | + | |
| - | - fix for *sendinterior applying to all | + | |
| - | [/ | + | |
| - | + | ||
| - | [b: | + | |
| - | [quote: | + | |
| - | - stopped robocrow death cam going underneath landscape | + | |
| - | - expanded control via robocrowHeightMode | + | |
| - | - added 'set min investment' | + | |
| - | - fixed clamping on blur | + | |
| - | [/ | + | |
| - | + | ||
| - | [b: | + | |
| - | [quote: | + | |
| - | - added a bit of slope effect to the main camera | + | |
| - | - tweaked nearclip when using distance lods | + | |
| - | - changed ' | + | |
| - | - replication of enter region events to server script | + | |
| - | - various control fixes for interior scenes | + | |
| - | - fix for 3rd item in an extended manufactory not showing right sell price | + | |
| - | - fix for 3rd item in an extended manufactory not showing on main page | + | |
| - | - added 'mute most sounds when small' option + stop building sounds when in small when option is active | + | |
| - | - made the remote crow visibility culling work on frustum rather than tiles in view | + | |
| - | - fix for census not appearing when first downloaded | + | |
| - | - fix for *addtoinvestment not updating the building record version num | + | |
| - | - fix for extended manufacturing building being determined as 'able to produce' | + | |
| - | - fix for autoupdater not dealing with repathing properly | + | |
| - | [/ | + | |
| - | + | ||
| - | [b: | + | |
| - | [quote: | + | |
| - fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' | - fix for demanded items that have no price and are not currently in stock not appearing in the 'add to stocks' | ||
| - added tailgunner mode for biplanes (vehicle -> Extras 10 ) | - added tailgunner mode for biplanes (vehicle -> Extras 10 ) | ||
| Line 59: | Line 16: | ||
| - mg dual barrel by default ting | - mg dual barrel by default ting | ||
| - various fixes for interiors (fix spawn point etc) | - various fixes for interiors (fix spawn point etc) | ||
| - | [/quote: | + | </code> | 
| - | [b: | + | ====0.69.6==== | 
| - | [quote: | + | < | 
| - new frontend stuff | - new frontend stuff | ||
| - whole bunch of stuff for doing Create World ' | - whole bunch of stuff for doing Create World ' | ||
| Line 76: | Line 33: | ||
| - fixed port and item source buildings for new access UI | - fixed port and item source buildings for new access UI | ||
| - added osd EXITIMAGE | - added osd EXITIMAGE | ||
| - | [/quote: | + | </code> | 
| - | [b:5deovz51][version] | + | **21-Jan-2015: 0.69.7**\\ | 
| - | [quote: | + | |
| + | ====0.69.8==== | ||
| + | < | ||
| - EntitySetValue( $mhTestEntity, | - EntitySetValue( $mhTestEntity, | ||
| - Various fixes and improvements for create local world process. | - Various fixes and improvements for create local world process. | ||
| - | [/quote: | + | </code> | 
| - | [b: | + | ====0.69.9==== | 
| - | [quote: | + | < | 
| - Fix for web urls with spaces in em (for instance, find world thumbnail images) | - Fix for web urls with spaces in em (for instance, find world thumbnail images) | ||
| - entity ' | - entity ' | ||
| Line 96: | Line 55: | ||
| - fixed bug that meant detection of anisotropic filtering caps in the vid card always failed | - fixed bug that meant detection of anisotropic filtering caps in the vid card always failed | ||
| - set decent mip filtering states etc (assuming anisotropic is widely available) | - set decent mip filtering states etc (assuming anisotropic is widely available) | ||
| - | [/quote: | + | </code> | 
| - | [b: | + | ====0.70.0==== | 
| - | [quote: | + | < | 
| - added modulo operator to script language ( $val = $val % 5 and $val %= 5 supported) | - added modulo operator to script language ( $val = $val % 5 and $val %= 5 supported) | ||
| - added $gPlayerWorldZ | - added $gPlayerWorldZ | ||
| Line 149: | Line 108: | ||
| - frontend loader remains on screen throughout connection process if goin direct to world | - frontend loader remains on screen throughout connection process if goin direct to world | ||
| - various bits of UI tidyin on the frontend. | - various bits of UI tidyin on the frontend. | ||
| - | [/quote: | + | </code> | 
| - | Been a while.. lotta background work so not a big list <!-- s:) -->< | + | ====0.70.1==== | 
| - | [b: | + | < | 
| - | [quote: | + | |
| - fixed 70.0 bug ; disappearing buildings after small or resize | - fixed 70.0 bug ; disappearing buildings after small or resize | ||
| - changed standard retail interface to show buy and sell items in 2 columns on the main page. | - changed standard retail interface to show buy and sell items in 2 columns on the main page. | ||
| - Removed the need for non-owners to have ' | - Removed the need for non-owners to have ' | ||
| - | [/quote: | + | </code> | 
| + | \\ | ||
| + | {{ : | ||
| **20-Nov-2015**\\ | **20-Nov-2015**\\ | ||
| - | \\ | + | ====0.70.2==== | 
| - | [b: | + | < | 
| - | [quote: | + | |
| - made sure all sounds are shut down when exiting world | - made sure all sounds are shut down when exiting world | ||
| - made the fullscreen frontend 'exit game' button work | - made the fullscreen frontend 'exit game' button work | ||
| Line 193: | Line 151: | ||
| - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | ||
| - tidyups to the map editor UI | - tidyups to the map editor UI | ||
| - | - changed landscape -& | + | - changed landscape -> flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method) | 
| - added tree lines to the world editor trees panel | - added tree lines to the world editor trees panel | ||
| - added tree sprites to the world editor | - added tree sprites to the world editor | ||
| - | - added sky preset thumbnails and screen to set em in the World Editor -& | + | - added sky preset thumbnails and screen to set em in the World Editor -> environment editor | 
| - | - added World Editor -& | + | - added World Editor -> Render Settings (currently just allows control of bloom) | 
| - added generic system for replicating editor changes to server to make it easier to make new editor panels | - added generic system for replicating editor changes to server to make it easier to make new editor panels | ||
| - some collision optimisations | - some collision optimisations | ||
| - | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' | + | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' | 
| - | [/ | + | </code> | 
| - | + | \\ | |
| - | Model Converter 2.20 | + | ====Model Converter 2.20==== | 
| - | [quote: | + | < | 
| - added extra wheel rotation mode for vehicles with Y-forward (AT2 setup) | - added extra wheel rotation mode for vehicles with Y-forward (AT2 setup) | ||
| - fix for remembering last used folders | - fix for remembering last used folders | ||
| Line 216: | Line 174: | ||
| - basic poly slice functionality | - basic poly slice functionality | ||
| - added simple (box) UV map generation | - added simple (box) UV map generation | ||
| - | [/quote:16ro7qgt] | + | </code> | 
| + | {{ :releasenotes: | ||
releasenotes/2015.1582121785.txt.gz · Last modified:  (external edit)
                
                