releasenotes:2015
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| releasenotes:2015 [2020/02/19 20:17] – mit | releasenotes:2015 [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| - | ===== Release notes 2015 ===== | + | {{ : | 
| **7 Jan 2015**\\ | **7 Jan 2015**\\ | ||
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| </ | </ | ||
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| **20-Nov-2015**\\ | **20-Nov-2015**\\ | ||
| ====0.70.2==== | ====0.70.2==== | ||
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| - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | ||
| - tidyups to the map editor UI | - tidyups to the map editor UI | ||
| - | - changed landscape -& | + | - changed landscape -> flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method) | 
| - added tree lines to the world editor trees panel | - added tree lines to the world editor trees panel | ||
| - added tree sprites to the world editor | - added tree sprites to the world editor | ||
| - | - added sky preset thumbnails and screen to set em in the World Editor -& | + | - added sky preset thumbnails and screen to set em in the World Editor -> environment editor | 
| - | - added World Editor -& | + | - added World Editor -> Render Settings (currently just allows control of bloom) | 
| - added generic system for replicating editor changes to server to make it easier to make new editor panels | - added generic system for replicating editor changes to server to make it easier to make new editor panels | ||
| - some collision optimisations | - some collision optimisations | ||
| - | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' | + | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' | 
| </ | </ | ||
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| - added simple (box) UV map generation | - added simple (box) UV map generation | ||
| </ | </ | ||
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