scripting:reference:entities
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| scripting:reference:entities [2016/05/06 14:39] – created mit | scripting:reference:entities [2025/05/28 16:35] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 9: | Line 9: | ||
| The server script for using scripted entities will usually follow this process: | The server script for using scripted entities will usually follow this process: | ||
| - | 1. Create a new entity (using '' | + | 1. Create a new entity (using '' |
| - | 2. Set parameters, graphics and behaviours for the entity (using '' | + | 2. Set parameters, graphics and behaviours for the entity (using '' |
| - | 3. Add the entity to the world. (using '' | + | 3. Add the entity to the world. (using '' |
| ===== Entity Types ===== | ===== Entity Types ===== | ||
| Line 70: | Line 70: | ||
| AttachTo \\ | AttachTo \\ | ||
| DeathDelay \\ | DeathDelay \\ | ||
| + | \\ | ||
| + | Flag values (Can only be 0 or 1) : \\ | ||
| + | FaceTarget \\ | ||
| + | DontStickToFloor \\ | ||
| + | TakeDamage \\ | ||
| + | AttackTarget \\ | ||
| + | AttackProx \\ | ||
| + | DieOnTargetDeath \\ | ||
| + | IsCamera \\ | ||
| + | TargetEntity \\ | ||
| + | TargetLastWeapon \\ | ||
| + | TargetLastLocalWeapon \\ | ||
| + | AttachEntity \\ | ||
| + | AttachLastWeapon \\ | ||
| + | AttachLastLocalWeapon \\ | ||
scripting/reference/entities.1462545584.txt.gz · Last modified: (external edit)
