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scripting:reference:entities

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scripting:reference:entities [2016/05/06 14:43] – [EntitySetValue] mitscripting:reference:entities [2025/05/28 16:35] (current) – external edit 127.0.0.1
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 The server script for using scripted entities will usually follow this process: The server script for using scripted entities will usually follow this process:
  
-1. Create a new entity (using ''EntityCreate''+1. Create a new entity (using ''EntityCreate''\\ 
-2. Set parameters, graphics and behaviours for the entity (using ''EntitySetPosition'', ''EntitySetValue'' etc) +2. Set parameters, graphics and behaviours for the entity (using ''EntitySetPosition'', ''EntitySetValue'' etc) \\ 
-3. Add the entity to the world. (using ''EntityAddToWorld'' - This bit actually broadcasts the entity to the connected players).+3. Add the entity to the world. (using ''EntityAddToWorld'' - This bit actually broadcasts the entity to the connected players). \\
  
 ===== Entity Types ===== ===== Entity Types =====
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