world_setup:appearance:terrain
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| world_setup:appearance:terrain [2020/02/02 12:07] – [Landscape texture generation] mit | world_setup:appearance:terrain [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| There are tools available publicly for generating heightmap images, and you can find lots by googling. If you've got a decent paint program you can use lightening/ | There are tools available publicly for generating heightmap images, and you can find lots by googling. If you've got a decent paint program you can use lightening/ | ||
| - | ==== Texturing the terrain ==== | + | ===== Texturing the terrain |
| - | So here's where it starts getting a bit tricky. The simplest option for texturing is just to put a little grass texture over every tile.. the world looks a bit bland but its nice n easy. This is usually the default setup. | + | So here's where it starts getting a bit tricky.. Making nice looking landscapes takes some effort.. |
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| + | ==== Basic tiled landscape textures ==== | ||
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| + | The simplest option for texturing is just to put a little grass texture over every tile.. the world looks a bit bland but its nice n easy. This is usually the default setup. | ||
| If you wish, you can then add other textures (like roads, beaches, muddy areas) by creating textures and ' | If you wish, you can then add other textures (like roads, beaches, muddy areas) by creating textures and ' | ||
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| ==== Landscape texture generation + ' | ==== Landscape texture generation + ' | ||
| - | The most recent option, as used on the recent worlds I've run for A tractor, is to combine the heightmap based generation of landscape with a secondary global image (referred to as a ' | + | The most recent |
| This secondary ' | This secondary ' | ||
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| There is a serious techno-art-gamedev skill to be developed in the creation of these assets and I've personally found it quite interesting working out how to make them. You may find better methods and I wouldn' | There is a serious techno-art-gamedev skill to be developed in the creation of these assets and I've personally found it quite interesting working out how to make them. You may find better methods and I wouldn' | ||
| + | <note tip> | ||
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