Table of Contents
System Values
'System Values' are special read-only, global variables that provide information about the state of the current player and the world.
e.g. $gPlayerAge tells you the age of the current player. Here's a quick example of how you might use that
<codedoc>
$myvar = $gPlayerAge + 1 *say Next birthday, %PLAYER% will be $myvar years old
</codedoc>
Here is the full current list of System Values:
Player Stats
These values give details about the player the current event is executing for.
For further details on each value, see the Player Stats Reference
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<TABLE align=left WIDTH=90%><TR><TD WIDTH=33% VALIGN=TOP>
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gPlayerID
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</TD><TD WIDTH=33% VALIGN=TOP>
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gPlayerTeam
gPlayerLevel
gPlayerKudos
gPlayerFamily
gPlayerCash
gPlayerVehicle
gPlayerFuel
gPlayerAge
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</TD><TD WIDTH=33% VALIGN=TOP>
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gPlayerFollowing
gPlayerNumFollowers
gPlayerKills
gPlayerDeaths
gPlayerRobocrowKills
gPlayerRobocrowDeaths
gPlayerItemCount
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</TD></TR></TABLE>
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gPlayerHealth
gPlayerHunger
gPlayerThirst
gPlayerMaxHealth
Other System Values
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<TABLE align=left WIDTH=90%><TR><TD WIDTH=33% VALIGN=TOP>
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Player Location
gPlayerX
gPlayerY
gNearestBuilding
Tasking interface
gTaskItem1
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</TD><TD WIDTH=33% VALIGN=TOP>
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Server Status
gTaskItem2
gTaskItem3
gServerTime
gNumPlayersOnline
Building access
gBuildingAccessNum
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</TD><TD WIDTH=33% VALIGN=TOP>
</html>
Combat Players
gBuildingScriptParam
gKillerID
gKilledID
gTargetID
Player User-details
gPlayerAuth
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</TD></TR></TABLE>
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gPlayerIsMember
